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Cursed Castle : Princess and Shadow
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Devlog
Completed Inventory Script
January 08, 2018
by
Tanpanama
In this week we already completed our inventory script. The inventory bar will appear at the top of the screen. Player can click the item to add that item into the inventory. To use the item, player w...
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Devlog Week 13 - Adding New Decoration Asset
December 31, 2017
by
Tanpanama
In this week we already create some new decoration asset : This is the lever part that has been modified from the previous version This is the torch that has been modified from the previous version T...
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Devlog Week 12 - Adding Enemy Character Sprite
December 31, 2017
by
Tanpanama
In this week we already create the enemy sprite for our game : This will be our base enemy design. We will use skeleton because its match with our game style...
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Devlog Week 11 - Creating Main Menu, Option, Credit, Story, Splash Screen
December 12, 2017
by
Tanpanama
In this week we already create our main menu UI, story UI, pause UI, option UI, credit UI, Exit UI, we will provide the screenshot below for the details We also already add this UI menu to our unity p...
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Devlog Week 10 - Camera Improvement
December 05, 2017
by
Tanpanama
In this week, we already finish the camera script improvement. We already change the camera so it will follow the player anywhere the player go. In previous model we use 2 camera that follow each char...
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Devlog Week 9 - Storyboard & Cutscenes Concept
November 27, 2017
by
Tanpanama
In this week, we already create the storyboard and cutscenes concept that we will add to our game in the future. Here's the cutscenes concept that we already create : It's the cutscene of town village...
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Devlog Week 8 - Adding Item in Inventory & Inventory UI
November 19, 2017
by
Tanpanama
In this week we already done the inventory system and the UI. The screenshot is provided above. So we will have 10 inventory slot that can be used to stored item. We already completed the script to ad...
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Devlog Week 7 - Added Inventory System & Discussion About Asset
November 13, 2017
by
Tanpanama
In this week, we are developing the inventory script. The inventory system is almost done, only the inventory UI left. Player will only have 10 inventory slot. They can only keep and use the item at s...
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Devlog Week 6 - Main Menu, Option, Splash Screen Layout & Modified Script
November 06, 2017
by
Tanpanama
In this week we already create the main menu layout of our game. Here's the layout : In the main menu page, there are also achievement button, setting button, credit button, and exit button We also cr...
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Devlog Week 5 - Prototype
October 30, 2017
by
Tanpanama
In this week, we already finish our prototype game. We also make many improvement on art and script. We already create the move and idle animation for the character. We also add the sound effect and b...
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Devlog Week 4 - Unity Project & Scripting
October 22, 2017
by
Tanpanama
In this week, we have started the unity project by using sample assets (not the main assets, because the main assets is still in development process). We only use character as a main assets in this l...
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Devlog Week 3 - Game Level Overview & Character Art
October 14, 2017
by
Tanpanama
1
In this week, we are create our game design level. Here's the layout : This is the game design level overview on first stage. The red rectangle indicates the player position at the begining of the gam...
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Devlog Week 2 - Game Flowchart & Background Assets
October 09, 2017
by
Tanpanama
1
In this devlog week 2, our team is discuss about motivation on creating this game, game flowchart, and some background assets Our motivation on creating this game are : -We want to create a new entert...
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Devlog Week 1 - Creating Idea & Game Design Document
September 30, 2017
by
Tanpanama
1
Game Design Document Outline Tittle Page Game title : The Cursed Castle Game Overview Gameplay and Mechanics Gameplay Mechanics Story, Setting, and Character Story and Narrative Game World Character...
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