Devlog Week 4 - Unity Project & Scripting


In this week, we have started the unity project by using sample assets (not the main assets,  because the main assets is still in development process). We only use character as a main assets in this level design layout. Here's the layout : 

The first obstacles that player will face is the locked door. She need to transform/change to it's shadow form because he can pass anything when on shadow form. She need to get the key that not far from the locked door. After the shadow get the key, then the door is automatically disappeared, and the real form can continue her journey. After locked door, the next obstacles is for shadow form. The shadow can't surpass the light ray area. So she need her real form to turn off the lamp key and the real world. so the lamp on the shadow world can disappeared also and the shadow can continue her journey too. 

In this week we also already create the movement, jump, switching character (shadow --> real and vice versa ), and when colliding with the obstacles script. I will also add the script details in this devlog post. We also already create the death and respawn script, but it's still bug and only apply to the real form, not the shadow form also. We will continue to develop this respawn script so the death and respawn will apply on both real and shadow form.

Files

trigger1.cs 612 bytes
Oct 22, 2017
Switchplayer.cs 937 bytes
Oct 22, 2017
PlayerController2.cs 1.4 kB
Oct 22, 2017
PlayerController.cs 1.5 kB
Oct 22, 2017
LevelManager.cs 660 bytes
Oct 22, 2017
KillPlayer.cs 474 bytes
Oct 22, 2017
Checkpoint.cs 245 bytes
Oct 22, 2017
Unity 2017-10-22 22-56-51-67.mp4 1,010 kB
Oct 22, 2017

Get Cursed Castle : Princess and Shadow

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