Devlog Week 1 - Creating Idea & Game Design Document
Game Design Document Outline
- Tittle Page
- Game title : The Cursed Castle
- Game Overview
- Gameplay and Mechanics
- Gameplay
- Mechanics
- Story, Setting, and Character
- Story and Narrative
- Game World
- Character
- Level
- AI
- Technical
- Target Hardware
1. Title Page
1.1 Game Title : The Cursed Castle
1.2 Short Description :
This game tells the story of a princess who lives in a cursed castle. Mysterious mystical thing always happen in this castle every 1000 years. The princess will undergo an adventure to save the castle with the help of her strange ability.
2. Game Overview
2.1 Game Concept:
In this game, player must be able to pass each level by collecting keys to unlock/pass through locked door, and defeating the monster. Levels in this game will be divided into 3 levels i.e easy, normal, and hard.
Each level has different levels of difficulty. Easy is the easiest level of difficulty, followed by normal, then hard. The obstacles and monsters that exist at each level are also adjusted to level. The more difficult the level, the obstacles, and the monsters that must be faced will be more harder. Especially on the last level, there will be a boss that must be faced to finish that level.
The player has a strange ability that can release his shadow from his body to find a way out and toward the dimensional shadow. In addition, player also bring arrows as weapon that will be used to defeat the monsters that exist on each level.
The screen will be divided into 2 parts, namely the top and bottom. The top screen contains player in real dimension, while the bottom screen contain the shadow of the player in the shadow dimension.
2.2 Genre
- 2D
- platform
- RPG
- Adventure
2.3 Target Audience
= 12 – 21 years old
2.4 Game Flow Summary
Player can move the character with press left and right arrow in keyboard, and prees up arrow for jump. To attack the enemy, player can use mouse to adjust the degree of the arrow and hit the enemy with it. After the player adjust the degree, they can left click on mouse to shoot the arrow. Player only have 3 lives. If player runs out of live, then he will died and respawn back at the checkpoint.
2.5 Look And Feel
This game uses 2D art style. The setting of the game is medieval castle and use many asset that representation the medieval age. As for the dimensions of the shadow, the art used contains almost dark atmosphere. Player will use the royal princess-style dress with weapon arrow as her accessories.
3. Gameplay and Mechanics
3.1 Gameplay
To be able to complete each level of the game, player are required to reach the finish line of each level. Players must also pass through various obstacles and defeat the monsters that exist on each level to get to the finish line. The obstacle type is a locked door / barrier wall.
When a player is killed by a monster, the player will respawn back at the check point that has been provided in each level. Each level has a different check point and there are a huge distance between each check point.
Player only have 3 lives. Each monster attack will reduce the player live by one. So it’s only need 3 times attack to kill the player.
3.2 Mechanics
The screen will be divided into 2 areas / sections. The top screen for the real dimension, where the player must control his character to find the finish line of each level. Player will encounter monsters that must be faced in this dimension. The bottom screen for the shadow dimension, where player can control her shadow to break through barrier/obstacles that cannot be passed by player in the real dimensions. Player will encounter monsters that must be faced also in this dimension. This shadow are used to find the key / pull the lever so that the barrier/obstacles that is in the real dimension can be open and the player in the real dimension can continue the journey.
The real dimension and shadow dimension are bound to each other, meaning that the shadow dimension is a reflection of the real dimension. Players can only use their shadow abilities if the player in the real dimension is stuck / reached a dead end.
There will be a button that can be pressed when the player has reached the dead end. The shadow also has a radius of effectiveness, where the shadow cannot move too far from the player in the real dimension.
If the shadow has succeeded in getting the key then it has to go back to the starting point to return it to the original player's body. At the beginning of the game, players will only be presented at the top of the screen, and the bottom of the screen is totally dark. At the moment the player uses the shadow ability, then the bottom of the screen shine little brighter, player will play as a shadow, and the top of the screen is totally freeze.
Players can also attack / destroy monsters by firing arrows.
3.3 Game Option
Game option cannot be used during in-game. Game option can only be set/access at the main menu section before the game start.
3.4 Replaying and Saving
When a player is killed by a monster, the player will respawn back at the check point that has been provided in each level. Each level has a different check point and there are a huge distance between each check point.
4. Story, Setting, and Character
4.1 Story and Narrative
Tells the story of a princess who has the ability to release the shadow from her original body. She had this ability from birth, and it was later discovered that this ability had a purpose for the princess to rescue the castle from which she lived from the curse. This shadow is also known as his mother spirit that wanted to help his child to save the castle. Her mother died after she birth the princess. This princess lives in a cursed castle which every 1,000 years, the souls of the dead castle knight rise to seize back the castle. Therefore, the princess is the only one who can save the castle with the help of her mother spirit that formed into her own shadow. They will undergo an underground adventure to destroy a book that is the source of the curse. This book is protected by powerful evil monster that will kill anyone who tried to destroy his book.
4.2 Game World
There are 3 levels in this game, each level has its own difficulties. At each level, player will face obstacles and fight monsters (both in real dimension and in shadow dimension) in order to reach the finish line.
The first level is easy. Obstacles/barriers are not much, the length of the track is still short, and the monsters spawned in this level still little.
The second level is medium. The obstacles/barriers are not much, the length of the track is quite long, and the monsters spawned in this level quiet increased than the previous level.
The third level is hard. The obstacles are not so much, the track length is very long, and the monsters spawned in this level are many and more aggressive then previous level.
4.3 Character
- Main Character = Princess that will be used by player.
- Bayangan = Her mother spirit that formed in princess shadow.
5. Level
5.1 level stage
The difficulty of each level is determined from the level of easy à normal à hard. The higher the level, the more difficult the monster will be faced by the player.
6. Ai
Enemies based on the AI will be divided by 2. The first is the common enemy who has the ability to attack by dash. And the second is a boss who can fire a bullet and attack the player by dash.
7. Technical
7.1 Target Hardware
- PC
7.2 Development Software
- Unity
- Corel Draw
- Photoshop
Team Information
Dimas Ramdhan 2001620691 as art director/designer
Samuel 2001546990 as game programmer
Sabda Halilintar 2001600525 as sound engineer
Files
Get Cursed Castle : Princess and Shadow
Cursed Castle : Princess and Shadow
2D Platformer
Status | Prototype |
Author | Tanpanama |
Genre | Platformer |
More posts
- Completed Inventory ScriptJan 08, 2018
- Devlog Week 13 - Adding New Decoration AssetDec 31, 2017
- Devlog Week 12 - Adding Enemy Character SpriteDec 31, 2017
- Devlog Week 11 - Creating Main Menu, Option, Credit, Story, Splash ScreenDec 12, 2017
- Devlog Week 10 - Camera ImprovementDec 05, 2017
- Devlog Week 9 - Storyboard & Cutscenes ConceptNov 27, 2017
- Devlog Week 8 - Adding Item in Inventory & Inventory UINov 19, 2017
- Devlog Week 7 - Added Inventory System & Discussion About AssetNov 13, 2017
- Devlog Week 6 - Main Menu, Option, Splash Screen Layout & Modified ScriptNov 06, 2017
- Devlog Week 5 - PrototypeOct 30, 2017
Comments
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I'm sorry for the late sir, i done posting it right now
The background art sample will i add on the devlog week 2 later, because i'm still waiting for the artist to send me the sample
Where's your 2nd devlog for this week?