Devlog Week 2 - Game Flowchart & Background Assets
In this devlog week 2, our team is discuss about motivation on creating this game, game flowchart, and some background assets
Our motivation on creating this game are :
-We want to create a new entertaining and 2d platformer game that have special features and different from common 2d platformer game.
-We want to make a new unique gameplay so player not easily get bored with this game.
-We want to combine the game with unique art and medieval story.
Here's our game flowchart overview :
Start --> Main Menu --> Option / Quit / Select Level --> Play game --> Tutorial --> In-Game --> Win/lose --> Finish --> Main Menu
Player will pick start at first place, then they will enter main menu section. After that, player can choose between option or quit or select level section, if they pick select level, they will redirect to play game section, then enter tutorial section. After that, they will play in-game section. If player can reach the end of stage then they will achieve win, either it they will lose. After that they will redirect back to main menu section.
Here's the background assets example :
Barrel
Leaf pot 1
leaf pot 2
leaf pot 3
Files
Get Cursed Castle : Princess and Shadow
Cursed Castle : Princess and Shadow
2D Platformer
Status | Prototype |
Author | Tanpanama |
Genre | Platformer |
More posts
- Completed Inventory ScriptJan 08, 2018
- Devlog Week 13 - Adding New Decoration AssetDec 31, 2017
- Devlog Week 12 - Adding Enemy Character SpriteDec 31, 2017
- Devlog Week 11 - Creating Main Menu, Option, Credit, Story, Splash ScreenDec 12, 2017
- Devlog Week 10 - Camera ImprovementDec 05, 2017
- Devlog Week 9 - Storyboard & Cutscenes ConceptNov 27, 2017
- Devlog Week 8 - Adding Item in Inventory & Inventory UINov 19, 2017
- Devlog Week 7 - Added Inventory System & Discussion About AssetNov 13, 2017
- Devlog Week 6 - Main Menu, Option, Splash Screen Layout & Modified ScriptNov 06, 2017
- Devlog Week 5 - PrototypeOct 30, 2017
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